From the console it is possible, while playing the game, to enter commands that will alter most aspects of gameplay, and it is also possible to obtain detailed information about NPCs, creatures, and other items in the game. Transmutation Modification At certain levels you gain the ability to enhance the use of a Transmutation Circle in ways other than overloading it.
It offers great control over the dungeons and mobs for creating epic adventures and battles. Bleach Mod adds scary new mobs called the Hollows, they are hostile mobs that run around and attack you. This wiki was created with a purpose of filling it with up-to-date information about the AlchemistNPC mod. Flight, speed 6, max height 11??? Back to the Future Mod Mr. This wiki is currently under development and may not be up to date. The spirits have believed that you, chief, will bring your tribezmen to prosperity!
Help the leaders of neighbouring tribes, develop your country's economy, discover new lands, and populate them with your tribesmen! Does the game have a townie generation system?
An Alchemist Sets Out
I mean sims that don't have NPC roles i. Bellock, the crazed archaeologist is an insane individual and demi-boss who resides in the ruins south of The Forgotten Cemetery. Requires ModLoader. The mod includes new items, creatures, structures and much more. Quest lines can be recognized by the [ and ] around the text. We have a very high expectation of quality on this Wiki. This page is a finding aid which lists all main quests in The Witcher 3: Wild Hunt first by chapter, and then in the order in which they normally are started within the chapter but can be sorted alphabetically for searching.
The NPC should have a quest for me, but he doesn't talk to me. Equipement opens the old GUI with equipement and AI, inventory opens a new gui, any item on the inventory will be dropd automatticaly if the npc dies, also the inventory size can be increased if the npc has a backpack if the plate slot. Elwiki specializes in North American and South Korean data, however all other data from other servers are welcome.
The ''Alchemist'' it has 3 Trades for now. Once the recipe has been completely fulfilled, the alchemist will drop a potion around it's location. The comprehensive wiki resource for Life is Feudal. This page was last edited on 25 February , at Equipement npc action changed, now can be edit to change between inventory and equipement.
These NPC's will then go out and start collecting resources, being as efficient as possible. We are currently maintaining 2, articles with 47, edits! We are always happy to welcome new editors. These three zones are also rich with resources. Welcome to the Official Calamity Mod Wiki, the comprehensive reference written and maintained by the players.
Heavily inspired by the modifiers to mobs found in games such as Diablo, this mod alters existing mods by giving them various boosts, making them deadlier, but also causing them to give a lot more experience, as well as making them drop better loot. All have a part to play, and all will find succour beneath his wings. Here you will find everything you need to know about Elements Awoken.
After a speed date to get to know each other minimum of 6 minutes , the guest can leave at any time by talking to the Panda NPC. Many can be found in mod lists like this one and nearly all are hosted on large sites with databases containing thousands of mods.
An Alchemist Sets Out (Wands & Vials Book 1)
I've been playing around with some mods and theres one I had for infinite items like potions and other ammo types and such, so I decided to download alchemist NPC cause it sounded like a good idea to get some quick ez potions to make into infinite potions NPC-only version of bed can be crafted using workbench and 15 wood. At any time you can have six characters in your party including the protagonist. Using dark magic, you can get the blood and souls of your enemies and make body parts, with brains, muscles and weapon, the Blood Scythe, to harvest souls. This mod adds around 22 Devil Fruits from both Anime and Manga.
On interaction, he will offer a potion that can either heal the player for health, or Poison the player. Please proof-read and don't spam edits. The Guild 2 Renaissance consists of four professions that the player can choose to operate as. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances Tremor Mod for Terraria is one of the biggest and best mods for Terraria 1.
Rathazul can be found by exploring the Lake and can be encountered as soon as the player begins the game. Discover, share and add your knowledge! The official Dragon Nest Wiki is your complete resource guide for everything in the Dragon Nest universe including classes, quests, titles, dungeons, nests, items and much more. We have a chat room, forums and multiple article pages where the community can learn from and have discussions about classes, Pantheons, strategy guides, builds and even do recruitment.
The official community-driven wiki and information source for Wizard of Legend. An NPC mender will repair for a maximum of?? Welcome to the unofficial Feed The Beast Wiki, the biggest source of information on the popular modpack collection Feed the Beast! It is a community-driven encyclopedia created entirely by the fans of Feed The Beast, and is completely free to use.
Currently, it is maintained only by a handful of people, so expect it to be WIP. The Elements Awoken is an item level weapon and can be used by Scholar that is at least level The minions have already passed the right of ascension into the plane of Coldharbour, Molag Bal's domain. There's a horcrux for each NPC. While finding resources and enemies Welcome to Divinity Wiki, The world of Rivellon resource anyone can edit. The Spirit Mod is an upcoming Terraria mod for tModLoader will add new enemies, bosses, events, NPCs, items, weapons, armors, accessories, mounts, and biomes to further expand Terraria content, primarily Hardmode.
Just as the name implies, there is an Alchemy Lab and various ingredients grown around the Shack The NPC files, for example plantsim-files. Jamella's only words are spoken, and selected from a variety of short phrases. We are currently maintaining 52, pages 33, articles and have active users. Let me show you some pictures. Monster and A mod based around the critically-acclaimed anime: Fullmetal Alchemist; Would be an amazing mod to have. Since you can't craft and gather all mats and final items in the same day of the commission available, you can craft several and keep checking when they are available again to make the commission and get "South Sea NPC teachers for each of the six skills may be found in any of the game's three resource zones Purple Lotus Swamp, Poitain, and Lacheish Plains , clustered in the villages located there.
Tremor mod, for tModLoader Terraria. In order to make potions, the player will always need to be standing near an Alchemy Station. He appears to be wearing a peanut hooded robe and a cadet blue bandana, with a vial of poison on his side. Sometimes it can happen that the Alchemist disappears for unknown reasons.
Generally this should spawn back the NPC. Located on the south side of town, Hatch has a magic wand that opens portals, and asks the player to venture into side dungeon levels to retrieve lost artifacts. This wiki is currently maintained by anybody.
This Gravestone will be destroyable by the player mining it should have a toughness the same as Alchemy is a useful skill that transforms herbs and other ingredients into potions and remedies. The Jeweler is an NPC that spawns if the player has any type of gem in their inventory. It's constantly updated and improved. These flasks use their own damage type, and do not benefit from Throwing Damage bonuses. Mod Normal wheels DeLorean 10 Wheels. This FAQ massively references the content on the wiki.
Community Home The Witcher Wiki for letting me post this FAQ in Wiki format there, for the invaluable extremely detailed work done on the site, plus the patient and very insightful help with all my questions. Once unlocked, he can also be encountered during a run as an NPC. However, since the life state was not introduced yet, these are purely aesthetic, and at most, play a role in storytelling. Enchanting is a method to enhance pieces of equipment in Torchlight I.
He sells Teleportation Potions and some resources. The table below are the Ranks that an Alchemist can obtain. You can get it by completing the Revenge mountain level 40 given by the bamboo sprout in Ruoza on the South Tyris continent. Labeled maps that will help players out somewhat.
Also known as the "RP Jail", located at 66,6. It aims to fill the "emptyness" of single-player worlds by adding NPC villages to it, with loose 11th-century Norman, North Indian and Mayans themes and additional cultures plann Cheats can be used in practice games to test various settings. Jewel and Jewellery has to match.
When you see this, then you can right click the NPC. It also demonstrates the first known user content to use teleportation. However as I began to add more and more to it, this mod no longer serves just as a way to tinker with how vanilla villages spawn, and add some basic ways for a village to defend itself better. Simply drag diamonds onto Jewellery where you want to add jewels. It lies to the south-south east of Velia on the southern side of Heidel Pass. However, you can customize them in-depth - but this doesn't extend to their personality. I do realize the mod has already been done, but it is in 1.
Generally save and quitting your game and then reloading the world fixes this. She sells charms and other jewel-like items. The Official and 1 Conan Exiles Wiki, an open-world survival game in the brutal lands of conan the barbarian! Keep up to date on game speculation, as well as information on crafting, building, combat, exploration and more!
Have questions about the wiki? Ask other users on our user help page, or contact our administrators on this page. Teleportation: 0. Delve deep into cavernous expanses, seek out ever-greater foes to test your mettle in combat, or construct your own city - In the World of Terraria, the choice is yours! Welcome to the official Antiaris Mod Wiki. Dive into the beautiful world of Bless with breathtaking experiences that feels surreal. This page was last edited on 10 March , at The chemistry station is a constructible settlement object and crafting table in Fallout 4. Alchemists are merchants who sell potions, alchemy recipes, and ingredients.
Yeah, I think the bartender was playing hard to get. Eye of Cthulhu has been defeated. For a player to repair, they requi Dixie is a member of the Disciples in Nuka-World in He uses Ranged and Melee attacks and can perform a special attack where he throws explosive books that explode in a 3x3 area. History Dual Wielding Kirito Sword Art Online gained the ability of Dual Blades after being judged for having the fastest reaction time in the game, allowing him to wield his two swords, Dark Repulser and Elucidator.
Easy to use API for developers. This is an ambitious list of wishes — especially the SMP version of the mod. From fiber to thread, thread to cloth, cloth to dress, the path of these artisans literally weaves its way from basic beginnings to extravagant ends. There are currently 16, articles in Elwiki. Beyond those three zones, however most game areas also have resource nodes within them, usually suitably Cookies help us deliver our services and provide personalised experiences. Welcome to the official Brave Frontier Wiki!
The type of Wheel of Pain has no effect on crafting times. Trove Wiki is a comprehensive reference written and maintained by the players. Dota 2 content and materials are trademarks and copyrights of Valve or its licensors. The latest version of the mod's contents includes items, a lot of monsters, 7 NPCs and 6 new bosses!
News Dig, Fight, Build! The very world is at your fingertips as you fight for survival, fortune, and glory. There are three types of gathering tools: harvesting sickles, logging axes and mining picks. There is a pond with several mudcrabs, and three nirnroot plants. It primarily achieves this by adding villages populated with NPC villagers. Credits and distribution permission. This jail was created for spontaneous visitors who would like to enjoy the atmosphere and have a casual chat with a moderator.
Key Features. The only way to restore them is to enter the command "time day". Pathfinder: Kingmaker currently includes all the core classes, plus the Alchemist, Inquisitor, and Magus ones. We currently have articles and 1 active users. Become an editor and help contribute to the most comprehensive source for Path of Exile information. The title was announced on June 6, during the Tales of Festival , while the localization was confirmed on December 21, Dragon Age: Origins previously known as Dragon Age is a single-player third-person high-fantasy role-playing game developed by BioWare.
Alchemist is a playable character. This is a collaborative community website that Anyone, including yourself, can edit. When threatened by enemies, he would cast with Ghrimorhas Type Everyone is free to register and help contribute to the wiki to help build a complete database for Elsword. Do not provide false information when editing and don't put your beliefs on here.
These characters are designed and controlled by the GM to fill every role from noble king to simple baker. This page was last modified on 24 May , at It sells a bunch of different potions depending on where you are in the game. Heidel is the capital city of Serendia. If you want to find out more about the bosses and such, go to the Gamepedia Wiki page. Neither has Food type. Groovy, man! Lunar HP: 0. Repair Information. I guess the World Adventures tourists could be considered NPCS though I think they have a home in the Vacation worlds , but I wonder if a system where you get random partially-generated sims to fill out your town and which are permanently deleted after use would DivineNPC is an addon for DivineEnchants by Destroid it adds an enchanter npc that when right-clicked opens the enchanter gui.
If the file has been modified from its original state, some details may not fully reflect the modified file. We hope you enjoy your time on the wiki, and we hope you stick around! Useful Links My original intention for this mod was to simply allow the player to config where they would like villages to spawn and how frequently. GRealm is a mod made by Grox the Great, for Terraria.
It can be attached to a bag or piece of clothing. Welcome to the Citizens Wiki! Citizens2 is an advanced NPC plugin for Spigot that allows developers to extend basic NPCs to provide varied gameplay and functionality.
Craft Bottles and Vials
Here anyone can edit and add pages, or have fun with their fellow Terraria pals. Content Lists; Free Content Updates; Upload A small charm of the type often sold to travelers as a protective talisman. This page was last edited on 2 August , at Imk Sushi's mod adds no weapons, armor, etc. In addition, when a creature that you can see attacks you, you can use your reaction to cast a cantrip with a casting time of 1 action that targets that creature immediately after its attack.
You must be holding a focus to cast this cantrip. When you reach 3rd level and choose a specialty, you gain three features: specialty spells, Tools of the Trade , and a unique feature for that specialty: the Alchemist gains Gnostic Concoctions ; the Archivist gains Arcane Scrivener ; the Battle Smith gains Battle Ready ; and the Wandcarver gains Focus Prototype. You may choose to take this alternative feature, Artificer's Construct , instead of your specialty's unique 3rd-level feature.
At 3rd level, you learn methods for magically creating a special construct creature that is formed through your studies and magic. It is friendly to you and your companions, and it obeys your commands. See the construct's game statistics in the Artificer's Construct stat block. You determine the construct's appearance. Artificer's with tiny, flying constructs often model theirs after owls or bees, while larger constructs often resemble a hound, a mountain cat, or even a bear.
Eccentric alchemists might prefer a winged glass vial, while wandcarvers have been known to carve large battle staves mounted on spindly legs. In combat, the construct shares your initiative count, but it takes its turn immediately after yours. The only action it takes is the Dodge action, unless you take a bonus action on our turn to command it to take one of the actions in its stat block or to take the Dash, Disengage, or Help action.
If the mending cantrip is cast on it, it regains 2d6 hit points. If it has died within the last hour, you can use your tinker's tools or the tools gained through your specialty as an action to revive it, provided you are within 5 feet of it and you expend a spell slot of 1st level or higher. The construct returns to life with all of its hit points restored. When an artificer first builds their construct companion, they draw inspiration from their specialty and tools to design the perfect companion.
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Follow these guidelines to construct your companion. Your construct gains one of the following attacks, which are considered magical for overcoming resistances:. Acidic Spittle. The fire ignites any flammable objects in the area that aren't being worn or carried. High Pitch. Iron Bite. Your construct also has special abilities, determined by your specialty. If an ability requires a rest to regain its uses, you and the construct must both rest to recharge the ability. The construct produces a salve and touches one creature you designate, granting one of the following magical benefits of your choice for one hour:.
The target gains advantage on certain ability checks. The target chooses the checks before or after rolling. The magic runs out after the target has used it on a number of checks equal to your Intelligence modifier minimum of 1. The target gains a flying speed of 10 feet, but it can't rise higher than 20 feet above the surface below it.
Corrosive reaction. On your turn, you can cast an artificer spell as if you were in the construct's space, instead your own, using its senses. Mindful Connection. You can communicate telepathically with your construct. As an action, you can hear and see using the construct's senses, instead of your own, until your concentration ends as if concentrating on a spell.
This connection isn't possible if the construct is further than feet away from you. Also, your construct gains a bonus to its Intelligence score equal to your Intelligence modifier. Telepathic Advisor. While the construct is within 30 feet of you, you have proficiency in two skills of your choice; the materials with which the construct was made determine which skills you can choose from.
Flesh and Bone vellum, leather, bone, etc. Mineral glass, stone, metal, etc. Defensive Pounce reaction. The iron defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the construct. Hit: 2d8 force damage, and the target is pushed up to 5 feet away. The magic powering the construct explodes. The construct drops to 0 hit points, and each creature within 10 feet of the construct must make a Dexterity saving throw.
On a failed save, the creature takes 4d6 force damage and knocked prone; on a successful save, the creature takes half the damage and isn't knocked prone.
One creature that you designate within 5 feet of your construct benefits from half cover. When you reach higher levels, your companion benefits from some of your newly acquired features as well. Your construct can cast lesser restoration instead of you. When you cast this spell through your construct, you can expend one of your uses of the spell, or one of your construct's alchemical salves. If a creature is within 5 feet of your construct, you can communicate telepathically with that creature as well. When your construct hits with a magic weapon attack, you can choose to add the bonus damage from your Arcane Armament feature to your construct's attack.
You can imbue your construct with a cantrip, instead of a focus, and it can cast that cantrip as an action on its turn. When you teleport using your Infoportation feature, you can take your construct with you if it is within 5 feet of you. You can also use this feature to teleport to your construct, instead of the location of one of your infusions.
Your construct benefits from your Vanguard Arcana feature. You can imbue your construct with two artificer cantrips, and all creatures within 5 feet of your construct benefit from its Fortification ability. Artificers have invented numerous magical infusions that rapidly create magic items. To the untrained, artificers seem like wonderworkers, accomplishing in hours what others needs weeks, months, or years to complete.
The description of each infusion tells you the type of item that can receive it. The description also tells you if the resulting magic item requires attunement. Some infusions specify a minimum artificer level. You can't learn such an infusion until you are at least that level. Prerequisite: 4th-level artificer Item: A pair of boots requires attunement.
While wearing these boots, a creature can teleport up to 15 feet as a bonus action to an unoccupied space the creature can see. The creature must have occupied that space at some point during the current turn. In addition, the creature ignores half cover when making a spell attack. The infused pouches all share one interdimensional space of the same capacity as a single pouch.
Thus, reaching into any of the pouches allows access to the same storage space. If this infusion ends, the items stored in the shared space move into one of the pouches, determined at random. The rest of the pouches become empty. Prerequisite: 4th-level artificer Item: A simple or martial weapon requires attunement. The wielder of this weapon can speak a command word as a bonus action to make the weapon magically fold in on itself and appear as a rod about 6 inches long.
Speaking the command word again while holding the compact weapon causes it to unfold. A creature inspecting the compacted weapon can determine its true nature by making an Intelligence Investigation check contested by your spell save DC. While wielding this shield, a creature can speak its command word and set it on its edge as a bonus action.
The shield will stay in place, and magically provide half-cover to any creature that uses it as cover. Up to two creatures can use this shield as half-cover at once. The shield can be moved from its position and the effect ended if the wielder speaks the command word again, or if another creature succeeds on a Strength check contested by your spell save DC to forcefully move the shield. Prerequisite: 8th-level artificer Item: A simple or martial weapon requires attunement. The wielder can extinguish the light as a bonus action.
As a reaction immediately after being hit by a melee attack, the wielder can force the attacker to make a Constitution saving throw against your spell save DC. If it fails its save, it is blinded until the end of its next turn. This reaction can't be used again until the wielder finishes a short or long rest.
The weapon requires no ammunition; it magically produces one piece of ammunition each time you make a ranged attack with it, unless you manually load it. The ammunition produced by the weapon vanishes the instant after it hits or misses a target. While holding it, the wielder can use a reaction immediately after being hit by a melee attack to push the attacker up to 15 feet away. Prerequisite: 8th-level artificer Item: A suit of armor requires attunement. While wearing this armor, a creature has resistance to one of the following damage types, which you choose when you infuse the item: acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder.
Prerequisite: 16th-level artificer Item: A rod, staff, or quarterstaff requires attunement. The wielder of this item can speak a command word as a bonus action, causing it to change its shape. The rod reverts to its original form if the wielder drops to 0 hit points or if the wielder ends the transformation no action required. Using this infusion, you replicate a particular magic item.
You can learn this infusion multiple times; each time you do so, choose a different magic item that you can make with it, picking from the Wondrous Invention tables below. If a table has a level in its title, you must be of at least that level in this class to choose an item from the table. In the tables an item's entry tells you whether the item requires attunement. See the item's description in the Dungeon Master's Guide for more information about it, including the type of object required for its making.
When you advance in level, and at your DM's discretion, you may take the option to multiclass into an Artificer. You must meet the following prerequisites to qualify for an Artificer. When you first multiclass into Artificer, you gain only some of the class's starting proficiences as shown below. Spell Slots. You determine your available spell slots by adding half rounded up of your artificer levels to the levels of your other classes PHB p.
The Battle Smith specialist's Arcane Armament feature doesn't give you an additional attack if you also have the Extra Attack feature. When you create an artificer, you receive equipment based on a combination of your class and background. Alternatively, you can start with a number of gold pieces and spend them on items Chapter 5 of the PHB. Using a wand, rod, or staff to channel this spell, you fire a mote of energy at a creature or object within range. You choose the damage type: cold, fire, lightning, or thunder.
Make a ranged spell attack against the target. On a hit, the target takes 1d8 of the damage type you chose. At Higher Levels. This spell's damage increases by 1d8 when you reach 5th level, 11th level, and 17th level. Starting at 11th level, you can choose force damage for the damage this cantrip causes. You channel arcane energy into one simple or martial weapon you're holding, and choose one damage type: acid, cold, fire, lightning, poison, or thunder. Until the spell ends, you deal an extra 1d6 damage of the chosen type to any target you hit with the weapon.
If the weapon isn't magical, it becomes a magic weapon for the spell's duration. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you cast this spell using a 5th level spell slot, you don't need to maintain concentration on the spell's effect, though the spell only lasts for an hour. You instantly build one or more constructs that appear in unoccupied spaces that you can see within range.
Choose one of the following options for what appears:. The constructs are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them no action required by you. If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions. When you cast this spell using a 5th-level spell slot, you choose one of the options above, and twice as many constructs appear for that option. As an action, you can try to overload the thoughts of one creature you can see that is within range, magically transmitting a jumble of information from your subconscious.
Unless the target succeeds on an Intelligence saving throw against your spell save DC, the target takes 1d8 psychic damage, and the next attack roll against it before the end of your next turn has advantage, since it is temporarily too distracted to defend itself well. Whenever you deal damage with this feature, you can expend a spell slot to deal extra damage to the target. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than first. This spell's damage increases by 1d8 when you reach 5th level 2d8 , 11th level 3d8 , and 17th level 4d8 in this class.
A shimmering field appears and surrounds a creature of your choice within range, granting it half cover for the duration. Some content is revision of Unearthed Arcana or official material published by Wizards of the Coast, and other content is created solely by the author of this resource. This document was lovingly created using GM Binder. If you would like to support the GM Binder developers, consider joining our Patreon community. Version 2. Review of Revisions Changes to Class Features Spellcasting 1st-level spells come online at 2nd level.
Changes to Specialists Alchemist Removes the homunculus companion; gains ability to produce temporary, one-use potions. Player can cast a cantrip as a reaction to being attacked. Alternative 3rd Level Feature: Artificer's Construct At 3rd-level, an artificer can opt to use the alternative feature Artificer's Construct , instead of their unique 3rd-level ability. Other Changes Proficiencies, Equipment Removed class's proficiency with shields Promoted reliance on tinker's tools Changed starting equipment New Spells Edited arcane weapon : now has a range of Touch, has 5th-level upcasting option Arcane bolt cantrip : available only to the Wandcarver Information overload cantrip : available only to the Archivist Other new spells include conjure constructs 4th level and shield of artifice 1st level.
The Artificer — Spell Slots —. Magical Tinkering At 1st level, you learn how to invest a spark of magic in mundane objects. You then touch a Tiny nonmagical object as an action and invest it with one of the following magical properties of your choice: The object sheds bright light in a 5-foot radius and dim light for an additional 5 feet. Whenever tapped by a creature, the object emits a recorded message that can be heard up to 10 feet away. You utter the message when you bestow this property on the object, and the recording can be no more than 6 seconds long.
The object continuously emits your choice of an odor or a nonverbal sound wind, waves, chirping, or the like. The chosen phenomenon is perceivable up to 10 feet away. This effect can be a picture, up to 25 words of text, lines and shapes, or a mixture of these elements, as you like. Spellcasting You have studied the workings of magic, how to channel it through objects, and how to awaken it within them.
Tools Required You produce your artificer spell effects through your tools. Cantrips At 1st level, you know three cantrips of your choice from the artificer spell list, one of which is the mending cantrip. Preparing and Casting Spells The Artificer table shows how many spell slots you have to cast your artificer spells, starting at 2nd level. Spellcasting Ability Intelligence is your spellcasting ability for your artificer spells; your understanding of the theory behind magic allows you to wield these spells with superior skill.
Infusions At 2nd level, you gain the ability to imbue mundane items with magical infusions. Infusing an Item Whenever you finish a long rest, you can touch a nonmagical object and imbue it with one of your artificer infusions, turning it into a magic item. Tool Expertise At 3rd level, your proficiency bonus is doubled for any ability check you make that uses your proficiency with a tool. Abiliy Score Improvement When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1.
Your alchemist's supplies include five empty vials. Alchemist Spells Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Alchemist Spells table. Alchemist Spells Artificer Level Spells 3rd purify food and drink , ray of sickness 5th Melf's acid arrow , protection from poison 9th create food and water , stinking cloud 13th blight , death ward 17th contagion , raise dead Gnostic Concoction Starting at 3rd level, you can create magically-infused concoctions to aid you in your adventures.
You don't expend spell slots to make these concoctions. Alchemical Expertise At 6th level, your command of magical chemicals has become masterful. Chemical Panacea The fumes that waft from your work have slowly seeped into your own body and transformed you. Starting at 14th level, you gain resistance to acid and poison damage, and you are immune to the poisoned condition. Archivist What are the best ways to access vast amounts of informa-tion?
Tools of the Trade By the time you adopt this specialty at 3rd level, you're deeply familiar with employing its tools. Your supplies include 10 blank sheets of parchment. Archivist Spells Starting at 3rd level, information overload is available to you as an artificer cantrip described at the end of this document.
Archivist Spells Artificer Level Spells 3rd comprehend languages , dissonant whispers 5th detect thoughts , locate object 9th hypnotic pattern , tongues 13th confusion , locate creature 17th awaken , legend lore Arcane Scrivener Starting at 3rd level, you can create magical scrolls to aid you and your allies in your adventures.
All inscriptions last until used, or until you finish a long rest. Infoportation At 14th level, as an action, you can teleport to an item bearing one of your artificer infusions, where you physically reappear. Battle Smith Armies require protection, and someone has to put things back together if defenses fail. You also gain proficiency with martial weapons and shields. Battle Smith Spells Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Battle Smith Spells table.
Battle Smith Spells Artificer Level Spells 3rd heroism , searing smite 5th branding smite , warding bond 9th aura of vitality , blinding smite 13th aura of purity , staggering smite 17th banishing smite , mass cure wounds Battle Ready When you reach 3rd level, your combat training and your magical tests have paid off. In addition, you can use any magic weapon as a spellcasting focus for your artificer spells. Arcane Armament At 6th level, you can attack twice, rather than once, whenever you take the Attack action on your turn. In addition, when you hit a target with a magic weapon attack, you can channel magical energy through the strike to create one of the following effects: The target takes an extra 2d4 force damage.
Choose one creature or object you can see within 30 feet of the target. You restore 2d4 hit points to that creature. Vanguard Arcana At 14th level, your weapon magic grows in intensity. Wandcarver Artificers whose expertise extends beyond enchantment, into engineering the very gears of war, are spoken of in awe and fear as the humble and deadly Wandcarvers. Wandcarver Spells Starting at 3rd level, you gain the cantrip arcane bolt described at the end of this document. Wandcarver Spells Artificer Level Spells 3rd magic missile , thunderwave 5th scorching ray , shatter 9th conjure barrage , fireball 13th ice storm , wall of fire 17th cone of cold , conjure volley Focus Prototype At 3rd level, you learn innovative methods for carving focuses, and investing these tools with new magic.
You gain a unique focus prototype that you've carved in your spare time, which only you can use. Focused Power By 6th level, you now regularly experiment with channeling different types of magic through focuses. Your construct's size is Small. Its Armor Class is 14 natural armor. It has a walking movement speed of 25 feet, and a climbing speed of 25 feet. Its Dexterity score is 14 and its Wisdom score is Your construct's size is Medium. Its Armor Class is 15 natural armor. Its hit points gain a bonus equal to your Constitution modifier. It has a walking movement speed of 40 feet.
Its Strength and Constitution scores are Primary Attack Your construct gains one of the following attacks, which are considered magical for overcoming resistances: Acidic Spittle. Unique Ability Your construct also has special abilities, determined by your specialty.
The construct produces a salve and touches one creature you designate, granting one of the following magical benefits of your choice for one hour: Adrenaline. Companions at Higher Levels When you reach higher levels, your companion benefits from some of your newly acquired features as well. At 6th Level Your construct benefits from your 6th-level feature: Alchemist Your construct can cast lesser restoration instead of you.
Archivist If a creature is within 5 feet of your construct, you can communicate telepathically with that creature as well. Battle Smith When your construct hits with a magic weapon attack, you can choose to add the bonus damage from your Arcane Armament feature to your construct's attack.
Wandcarver You can imbue your construct with a cantrip, instead of a focus, and it can cast that cantrip as an action on its turn. At 14th Level Your construct benefits from your 14th level feature: Alchemist Your construct can cast greater restoration instead of you. Archivist When you teleport using your Infoportation feature, you can take your construct with you if it is within 5 feet of you. Battle Smith Your construct benefits from your Vanguard Arcana feature.
Wandcarver You can imbue your construct with two artificer cantrips, and all creatures within 5 feet of your construct benefit from its Fortification ability. Artificer Infusions Artificers have invented numerous magical infusions that rapidly create magic items.
Related An Alchemist Sets Out (Wands & Vials Book 1)
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